Changing pitch colour also updates Background and Floor; you can adjust either afterward. The watermark appears on full pitches and in exports. Switching orientation keeps your objects in their tactical positions.
Styles
Scaling
Individual colour controls
Add players or balls, then set the default models and sizes. Colour controls affect the selected player or the next player you add.
Text
Set defaults for new text boxes, or select one to adjust its styling. Double-click or double-tap a text box to edit its text.
Arrows
Changing these controls updates the selected arrow, or sets the defaults for the next arrow you draw.
Connections
Draw a link by selecting players in order. Use the on-pitch controls or Enter to finish, and Esc to cancel.
Shapes
Drag for rectangles/circles. For custom shapes, click points, then double-click or press Enter to finish.
Voronoi
Cells are generated from player positions and update automatically when players move or change colour.
Training
Choose an asset, then click the pitch to place it. Training items can be selected, dragged, deleted, and exported.
1 point
Connection selected
Show
Reset board?
This removes everything on the board and every animation step, and starts again from the default board. You can undo this.
Pan
Rotate
Zoom50%
Shortcuts
Space
Play / pause animation
WASD
Pan view
←→
Previous / next animation step (nothing selected)
Home
Go to animation start
End
Go to animation end
Shift + WASD
Rotate in 3D
+-
Zoom in / out
0
Reset view
23
Switch 2D / 3D
Enter
Finish custom shape or connection
Esc
Cancel tools, close overlays, then clear the selection
Cmd/Ctrl + C
Copy selection
Cmd/Ctrl + X
Cut selection
Cmd/Ctrl + V
Paste
Cmd/Ctrl + D
Duplicate selection
Cmd/Ctrl + A
Select everything on this step
←↑↓→
Nudge the selection (Shift: further)
Cmd/Ctrl + Z
Undo
Cmd/Ctrl + Shift + Z
Redo
DelBackspace
Delete selected object
Set your starting positions, then click Add step. Move players and the ball to their next positions, and add text, arrows, shapes, or connections as needed. Enter the Speed and Hold times to set the movement pace and how long each step stays visible. Repeat for as many steps as you like.
SpeedTime each movement between steps takes.
HoldPause at each step’s end state before the next movement, giving viewers time to read annotations.
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